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Virtual Business Sports
Attract students to your class with our exciting simulation, Virtual Business - Sports. This highly visual computer simulation of a football franchise lets students handle promotion, develop ticket pricing strategies, evaluate stadiums and city locations, control stadium operations and staffing, find sponsors and licensing deals, and more.

IDEAL FOR TEACHING: Sports Marketing, Sports Management, Marketing, and Entrepreneurship.

Specifics

Attract students to your marketing or entrepreneurship class with Virtual Business – Sports. This highly visual computer simulation of a football franchise lets students handle promotion, develop ticket-pricing strategies, evaluate stadiums and city locations, control stadium operations and staffing, find sponsors and licensing deals, and more. Virtual Business – Sports is ideal for teaching sports and entertainment marketing, sports management, or for adding a sports module to your marketing or entrepreneurship class.

Multiplayer Competitions
Step up the pace of your classroom with Virtual Business – Sports’ new multiplayer competitions. Students will be completely engaged as they set up their own football franchises and compete against their classmates. A teacher scoreboard shows the scores of individual students as they fight it out to see who will have the highest profit in this virtual league.

Easy to Use for New and Current Users
Virtual Business – Sports was built with current and new Virtual Business users in mind. We have kept the same easy-to-use interface, lesson structure, and advanced levels as Virtual Business – Retailing. Beginning students will find the software easy to get started with, while advancing students will find constant challenges to keep them engaged. Virtual Business – Retailing owners will find learning to use Virtual Business – Sports a breeze.

Assessment Options
The Quiz Generator allows you to create quizzes with random questions based on selected lessons. Features include drag-and-drop addition and deletion of specific questions, ability to save quizzes for future reuse, ability to add your own custom questions, ability to print multiple versions of a quiz with questions randomly ordered, and more. Besides this great new assessment tool, Virtual Business – Sports also includes printable lesson worksheets, project portfolios, and performance journals to help teachers assess student performance.

The Educator's Choice
The Virtual Business family of simulations is now in over 5,000 schools across the United States. Our simulations are built with educators in mind and are always correlated to state and national standards as well as leading textbooks. Virtual Business is the choice of key players in Business and Marketing education, including Glencoe/McGraw-Hill, DECA, and FBLA.

The Most Realistic Simulation of the Sports and Entertainment Business!
"As a professional sports executive of more than 30 years holding executive-level positions with franchises in the NFL, NBA, NHL, and professional baseball, I want to compliment Knowledge Matters for their outstanding simulation, Virtual Business – Sports. This is truly the most realistic simulation of the sports and entertainment business on the market and a great introduction to anyone who is interested in getting into this fascinating business. Knowledge Matters has scored a game-winning touchdown with their simulation of the many phases of running a professional football franchise."
Bob Burris,
Sports and Entertainment Executive

Ideal for Teaching:
  • Sports and Entertainment Marketing
  • Sports Management
  • Marketing
  • Entrepreneurship

What You Get:
  • Virtual Business – Sports software on CD
  • Introductory/training video
  • Interactive tutorial to train students
  • Instructor’s Manual with lesson plans and answer key
  • Full-color poster for your classroom
  • Assessment CD (optional)

System Requirements:
  • Windows XP, Vista or Windows 7
  • Microsoft .Net Framework Version 3.5 SP 1 (free from Microsoft)
  • 100 MB RAM
  • 50MB hard disk space
  • SVGA display
  • CD-ROM drive
  • Local Area Network (LAN) connection*
* Only required for multiplayer functionality

Stories

Virtual Business - Sports Sets A New Standard For Educational Materials

Virtual Business has set a new standard for educational materials and resources. The Sports version of Virtual Business motivates students, is integrated with Marketing Education curriculum content standards, is instructionally sound, and supports the Career and Technical student organization DECA.

The Sports version of Virtual Business (VBS) is a great motivational tool for my students. The lessons are presented using a projector, which engages the entire class. We go over the tutorial and then complete the Student Activity worksheet. The class is then given the opportunity, on their own, to complete the section "Number To Beat!" Rarely do students beat the number on the first attempt. That's when the discussion gets animated. It seems that every student has an opinion as to why they didn't beat the number. At that point, my role is as the facilitator. We try different approaches as suggested by individual students. Because VB-S can be run repeatedly, students can immediately see the results of their decisions. The "Number To Beat!" motivates the students to learn and apply what was covered in the lesson.

Because VBS is such a great motivational tool, I use it as an introduction to the Marketing Education curriculum content standards. For example; VBS Franchise Location is used as an introduction to the topic of Market Identification, Ticket Pricing introduces the lessons on Pricing, Promotion for Promotion, Sponsorship for Selling, et cetera. This approach helps students make the connection and application of Marketing Education curriculum content material to a simulated marketing situation.

Virtual Business - Sports includes those components that I look for in instructional materials and resources. Each lesson includes learning objectives, contextual vocabulary, a variety of learning activities, and assessments.

Virtual Business - Sports also provides all of my students the opportunity to participate in a DECA Competitive Event at the state, regional, and national levels. The opportunity to compete and compare their efforts with other schools is also a great motivation for my students.

In addition to motivating students, integrating Marketing Education curriculum content material, being instructionally sound, and supporting DECA, it just plain FUN to manage your own sports franchise.

Jack L. Gallegos, Ph.D., Marketing Teacher, Englewood High School, Englewood, Colorado

Standards

Knowledge Matters, the creator of Virtual Business, understands that national and state standards are very important to today's educators, and we are dedicated to building educational simulations that meet these standards.

The Correlations are in PDF format and are viewable with the free Adobe Acrobat Reader. If you do not see your state listed, please e-mail us a link to your state standards, and we will work on posting the correlation to our website.
 

National Standards Correlations
  NBEA Standards

State Standards Correlations
  Florida
  Georgia
  Indiana
  New Jersey
  North Carolina
  Ohio
  South Carolina
  Tennessee
  Utah
  Virginia
  West Virginia
  Wisconsin

Grading

Assessment CD
The Assessment CD for Virtual Business - Sports contains our Quiz Generator, an optional supplement to the product. The Quiz Generator allows you to easily create quizzes with questions based on selected lessons.

Virtual Business Sports - Quiz GeneratorThe Quiz Generator has a question bank of hundreds of pre-written questions all designed to give you a feel for whether a student is learning what they are supposed to be learning.

Features include:

  • Easy drag and drop quiz creation
  • Savable quizzes for future reuse
  • Question bank with hundreds of questions
  • Ability to add your own custom questions to the question bank
  • Color coded correct and incorrect answers on screen
  • Printable preview of quizzes
  • Multiple version quizzes with random ordered questions
  • Printable answer keys for all quizzes

 

 

Lesson Worksheets
There are 10 business and marketing specific lessons included with Virtual Business - Sports. Each of these lessons has a student worksheet with questions designed to test the students' grasp of the topic being covered. Students are asked to fill out the worksheet as they make their way through each computer-based lesson.

Project Portfolios
When using the Virtual Business - Sports project, students build a business plan as the project progresses. The business plan contains an executive summary, business and market descriptions, competitor and location analysis, marketing plan, financial data, as well as Real World Connections that involve research and writing.

Multiplayer Action Journals
During the multiplayer competitions students run their businesses all within the same simulated league. You, the educator, automatically get a journal comparing the performance of each team complete with a log of all the actions taken by each team. The teacher scoreboard shows the scores of individual students as they fight it out to see who will have the leading team.

Training

All Virtual Business products come with the following resources to help you and your class get started quickly.

Online Training Videos
These Flash-based online training videos offer detailed solutions and helpful hints for using the lessons, levels, and multiplayer feature of the simulation. The videos help give the teacher a quick start into understanding and using the simulation. |SAMPLE VIDEO|

Tutorial
Students just start Virtual Business - Sports, then click Tutorial. They are guided click-by-click through each of the actions they can take in managing their simulated franchise.|TUTORIAL|

Manual
The Instructor's Manual provides you with teaching notes, answer keys and student worksheets for 10 business and marketing specific lessons. The Instructor's Manual also provides teacher and student instructions for the student project and the multiplayer competitions. |SAMPLE LESSON|

 

Onsite Training

For county or metro area purchases, we often provide onsite training for groups of educators.

The training may be free or at a negotiated discount based on the number of purchasing sites.

These training sessions are always well received by educators and represent a strong reason to consider purchasing at the county or metro level.

Call us toll-free at 1-877-965-3276 for details.

Tour

This tutorial will take you through the main views in the simulation, then go step-by-step through the actions students can control and the reports available to them.

The tour will be displayed in a separate window.

Start the Tour!

Ordering

PRICING

Mini $345*
(Up to 5 concurrent users)
(Part# KMI-VBS10-5)

Lab License $795*
(Up to 30 concurrent users)
(Part# KMI-VBS10-L)

Site License $1,295*
(Unlimited concurrent users)
(Part# KMI-VBS10-U)

Assessment CD $99.00
(Part# KMI-VBS10-ACD)**

* Please add $14.50 for Shipping and Handling.
** Please add $3.50 for Shipping and Handling.

 

TO PLACE AN ORDER

BY MAIL
Knowledge Matters, Inc.
85 Woodland Drive
Florence, MA 01062

BY FAX
413.584.8485

BY PHONE
Toll-Free 877.965.3276

Please Include With Order

  • Complete name and address.
  • Part numbers of products you are ordering.
  • Authorized and numbered purchase order.
  • Any special billing and shipping instructions clearly marked.
  • Name of instructor who will be using the product.

*Licenses are nontransferable and can only be used at (or by students at) the school specified in the purchase order. A separate license to the Knowledge Matters Software must be purchased for use on each individual physical location. The above pricing for Virtual Business - Sports is available exclusively to K-12 schools.

Perkins Eligible
All Virtual Business products qualify for funding under Carl D. Perkins Career and Technical Education Act of 2006 (Public Law 109-270 ). |more|

SAVE 10%
1) Receive a 10% discount when you purchase any two Knowledge Matters' simulations on the same purchase order.
2) Receive a 10% discount when you purchase any Knowledge Matters' simulations for two to nine schools on the same purchase order.

SAVE 20%
1) Receive a 20% discount when you purchase three or more different Knowledge Matters' simulations on the same purchase order.
2) Receive a 20% discount when you purchase any Knowledge Matters' simulations for 10 or more schools on the same purchase order.


***INTERNATIONAL SALES

TAIWAN
For sales and price information in Taiwan, Hong Kong, China, Singapore, ASEAN, Korea, and Japan contact:

Pitotech
Tel: 886-4-7364000
Fax: 886-4-7364015
E-mail: pitotech@mail.pitotech.com.tw
Address: No.17,Lane 95, Tzu Chiang Road,Chang Hua City,Taiwan. Postal Code: 500



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